![]() ![]() Note: These rules are included in my "Splendid Little War" and "White Bear, Red Sun" publications. Generic data for a complete range of ships typical of the era is included. “Broadside and Salvo” is a set of fast play naval rules for the pre-dreadnought era that allow large actions to be fought out in just a couple of hours. ![]() O holy Salamis, you will be the death of. ![]() A wall of wood alone shall be uncaptured, await not in quiet the coming of the horses, the marching feet, the armed host upon the land. The black blood drips from the highest rooftops. “Now your statues are standing and pouring sweat. Ī Wall of Wood Alone - Campaign Rules for Ad Mare Bellum īased on extensive historical research, The Cold wastes provides the naval wargamer with everything they need to fight the early war battles of Dogger Bank, Heligoland Bight and the Scarborough raid. Variant scenario for use with LFG's "Cod War" rules, covering the epic "Scallop Wars" fought out off the Normandy coast in August 2018. “Cod War” comprises a brief history of the Cod Wars, tactical rules (with two options – using a hex or “free movement”. ![]() In the mid 1970s everyone who enjoyed a nice piece of cod wrapped in newspaper and served up with a pile of crispy chips was glued to events in the North Atlantic as Britain went to “war” against Iceland over the issue of fishing rights and economic control of the sea. As well as the main campaign book the set inclues three separate. Clash of Giants has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period. īased on extensive historical research, Clash of Giants provides the naval wargamer with everything they need to fight the battle of Jutland, either as a battle or as a mini-campaign. The aim of these rules, which draw upon techniques and concepts from LFG’s “Cannon, Cross and Crescent” combined with a development span covering some 20 years has been to develop a quick play set that focusses on the command and control aspects of the battle, allowing large battles. A quick playing set of rules covering fleet actions in the age of sail where linear tactics were to the fore. ![]()
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